Drugs

Name TL LC Cost/dose Description
Analgine TL9 LC3 $50 This drug masks pain for a period equal to half the user’s HT in hours. Unfortunately, the user is also Numb for the same period.
Antirad TL9 n/a $150 One dose halves the effective amount of rads from a new exposure; two doses will halve exposure again, and so on. Antirad is preventative; it does not heal radiation damage. It comes as an injection or pill.
Hyperstim TL9 LC2 $100 This drug instantly awakens an unconscious person, regardless of his HP or FP. Someone using this drug cannot fail a HT roll to avoid unconsciousness. After the drug wears off, roll vs. HT. Failure causes 1 HP damage, while critical failure also results in a heart attack.
Morphazine TL9 LC3 $10 This drug puts the patient into a deep, dreamless sleep. The user gets a HT-3 roll to resist; failure results in the user falling asleep for eight hours times the margin of failure. It is a reliable, powerful sleeping pill, often available only through prescription. If injected, it works in one second.
Soothe TL9 LC4 $15 Places the user in a dreamy state of euphoria. Roll HT- 3; if the roll is failed, the drug causes the Euphoria irritating condition and High Pain Threshold advantage for five minutes times the margin of failure. The user has no memory of events that occur while under the drug’s influence.
Crediline TL9 LC2 $240 A psychoactive drug designed for interrogations and drug-assisted psychotherapy. It is often abused by criminals. The subject becomes trusting and talkative. He must roll HT-3 or suffer the Gullibility (9) disadvantage for (25- HT) minutes.
Ascepaline TL10 LC3 $20 Accelerates cellular regeneration: anyone using it regenerates 1 HP every 4 hours. Each dose lasts a day, and a week should elapse before another dose is taken. If not, roll vs. HT+2 for the second dose, HT+1 for the third, etc. Failure means the user’s natural ability to heal without the drug is permanently damaged: the user gains Unhealing (Partial) (p. B160). He may still use Ascepaline, however.
Purge TL10 LC4 $20 This cleanses the user’s system of foreign biochemicals. If the user makes a HT roll, it neutralizes any active drugs (including recreational drugs and alcohol) within 2d minutes. Failure means that the dose had no effect; critical failure also nauseates the user (-3 DX for 1 hour). Purge will not counteract drug addiction or cure side effects that remain after the drug that caused them wears off. Purge has no effect on TL11+ drugs or most deadly poisons, but it will counteract sleep gas.
Memory-Beta TL10 LC3 $250 Stimulates the user’s memory. After taking a dose of the drug, he can remember nearly anything that has happened to him that he concentrates on recalling. An IQ roll is required to focus on something specific, and some stimulus is required to recall buried memories. If the IQ roll fails, the user gets lost in his own memories, reliving bits and pieces of his life. A critical failure results in the user being captured by some especially strong memory, whether of joy, tragedy, terror or even birth. This may trigger buried phobias or other psychological traumas.

Drugs

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